8 thoughts on “Demonstration of how Steam Thrasher stops dealing damage after a short while.”

  1. I think I know why it happens. It starts when the attack is winding down, right? Maybe they didn’t include the wind down animation as part of the attack, or something is preventing the wind down from working like a regular attack.

    It seems like a relatively simple bug with a relatively simple fix (if epic decides to actually fix anything for once)

  2. This is a list of links to comments made by Epic employees in this thread:

    * [Comment by Magyst](/r/FORTnITE/comments/b8fjyy/demonstration_of_how_steam_thrasher_stops_dealing/ejy1tkv/?context=1000 “posted on 2019-04-02 13:27:30 UTC”):

    > We’re aiming to have this resolved in our next patch (not content update). Here is our [Trello Card](https://trello.com/c/3pLqLkeX/577-steam-thrashers-heavy-attack-fails-to-deal-damage-if-held-down-for-long-periods-of-time) for tracking.


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  3. It’s actually a bug.I tested it out on my homebase SSD and i had 100% all the time because of ANTI-CUDDLE SARAH and it seems that after 2-3 secs the thrasher stops dealing damage

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