SAVE THE WORLD COSMETIC UPDATE #2

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Hey Fortnite Community,

Get ready to harvest in style!  We’re happy to announce that Pickaxes are coming to the Locker in Save the World with the v10.20 update. Pickaxe selection will be added to the Locker tab, giving you the ability to customize your harvesting tool with any Pickaxe in your collection, from both Save the World and Battle Royale.  Additionally, you’ll be granted cosmetic versions of every Pickaxe that you’ve unlocked in Save the World; these Pickaxes can be used in every game mode (i.e. Save the World, Battle Royale, Creative).

Pickaxes will have a few issues to start with, but over time we’ll resolve the following known issues:

* When you select a Style for Pickaxes, the default Style is displayed in the Locker, rather than the style you selected.  However, this is purely visual and the correct style will be displayed when you are in zone.
* The Banner Pickaxe Emblematic uses the banner icon and color you have selected in Battle Royale, not in Save the World.
* Not all reactive Pickaxes will “react” just yet in Save the World.  We have to address these issues case-by-case and determine what conditions should activate them.  Most of these are tied to player damage, eliminations, or survival in Battle Royale, which won’t translate correctly into Save the World.  Wherever we can find a parallel system to use, we will; if there’s no clear parallel, we have to re-evaluate what we can do for specific reactive Pickaxes.
* When players launch into a zone within the first five seconds of the lobby countdown, they may end up with Battle Royale’s default Pickaxe instead of their cosmetic selection.  We’ve already put in a partial fix, but we’re still tracking down the final cause to fix it completely.

## What about Weapon Wraps?

We’re making good progress on Weapon Wraps. There’s still a lot of art-work required to make to make **every** weapon look great with Wraps.  We have a vast collection of different weapons, and want to spend time setting them up and polishing them so that each one feels unique and works with the Wrap system. We’re still hard at work on this feature, and estimate they won’t be ready until after the start of the next Season.

## Melee Weapon Wraps?

We haven’t forgotten about melee!  Melee Weapon Wraps require both additional code support and art passes on the entire Melee Weapon collection.  Wraps are an extremely cool feature and we want to make sure that they look good on every weapon that they can be applied to, especially melee.  We’re pushing forward to get this added and will release Melee Weapon Wraps alongside Ranged Weapon Wraps, or shortly after.

We’ll have more information in a future blog about the rest of cosmetic Locker support. [[Here is the official blog link as well](https://www.epicgames.com/fortnite/en-US/news/save-the-world-cosmetic-update-2)]

Stay Awesome, Community!



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65 thoughts on “SAVE THE WORLD COSMETIC UPDATE #2”

  1. Thanks for your hard work! I’m not expecting it anytime soon considering you guys are still working on wraps and such, but can we get any confirmation on BR outfits coming to STW so I don’t get my hopes up for something that may never come?

  2. >Not all reactive Pickaxes will “react” just yet in Save the World. We have to address these issues case-by-case and determine what conditions should activate them. Most of these are tied to player damage, eliminations, or survival in Battle Royale, which won’t translate correctly into Save the World. Wherever we can find a parallel system to use, we will; if there’s no clear parallel, we have to re-evaluate what we can do for specific reactive Pickaxes.

    Solution:

    Player Damage = Husk Damage. *Or* World object damage.

    Eliminations = Husk Eliminations.

    Survival = Destroying world objects.

    Since “Survival” would really only work in a long mode like frostnite, hit the road, horde bash, etc, I think changing that to destroying world objects would be a good fit. Player damage could be husk damage or world object damage, since it’s typically pretty easy to kill a husk (Unless it specifically triggers when the **pickaxe** hits the husk).

  3. > Additionally, you’ll be granted cosmetic versions of every Pickaxe that you’ve unlocked in Save the World; these Pickaxes can be used in every game mode (i.e. Save the World, Battle Royale, Creative).

    Are you changing the rarity of them?

    If not, are we getting an epic and legendary version of the 6th tier (blue canny) pickaxe?

    Edit: If they change the rarity of the STW pickaxes they lied. *”Second, we will not take anything away from anyone. If you have a cosmetic option now, you will keep it!”* If the rarity changes they are taking away me seeing yellow to the left of my weapons behind my twine pickaxe.

  4. Congratz u/Magyst . That’s finally the kind of communication we were all hoping for! Extended, precise, addressing incoming issues… Carry on your great job!!!

  5. Any chance at making some pickaxes available for those that didn’t buy them in br? Bring some back to the shop this week like the banner one. Something like this would show the stw people you know alot of us didn’t play br, and didn’t buy every pickaxe because we focused on this game. Maybe a pickaxe day with like 6 or 7 of them. This would definitely make us feel appreciated.

  6. /u/magyst heyyo man, I’m just letting you know that in stw you cant hold down on the directional pad to use the most recently used emote like you can in the other mode, i have always found this to be useful, will this be added or is it something that i will be missions out on in stw?

  7. This is really awesome and I didn’t expect it to be this quick that the pickaxes were added. I did expect wraps to take quite a while though just because of how many wraps there are and the sheer amount of weapons that are in STW

  8. Any plans to add back blings? Probably the least important part of the Locker but just wondering

    Also selectable styles for heroes that have them available in br as skins

    But this is great, can’t wait for pickaxes. Thanks epic

  9. Not sure how to tag a user on here so hopefully this will do. I am currently watching allurasc and his team run an endurance mode while building on the fly. It is incredibly fun and equally expensive. Perhaps the team can consider simulations for endurance mode. Speaking candidily, the drop rate for mineral powders in this game is completely underwhelming. Efficient mech parts are also a royal pain to farm. If we had an endurance mode that had a simulation where trap mats would be returned, the possibilities are endless! Furthermore, adding t5 mat expeditions would be a welcomed addition to the game. I know that I would be more apt to play high twine missions if farming were more rewarding.

  10. This is a list of links to comments made by Epic employees in this thread:

    * [Comment by Davethebuck](/r/FORTnITE/comments/cueoy3/save_the_world_cosmetic_update_2/exu354g/?context=1000 “posted on 2019-08-23 16:44:56 UTC”):

    > same, I need this…

    * [Comment by Magyst](/r/FORTnITE/comments/cueoy3/save_the_world_cosmetic_update_2/exu38ud/?context=1000 “posted on 2019-08-23 16:45:35 UTC”):

    > Definitely very early for us to answer this one as we still have some passes to make on Wraps and how they interact with the entire weapon collection. in current testing, wraps + their elemental effects are both visible. It’s still extremely early to give any concrete information.

    * [Comment by Magyst](/r/FORTnITE/comments/cueoy3/save_the_world_cosmetic_update_2/exu497z/?context=1000 “posted on 2019-08-23 16:51:38 UTC”):

    > Hey everyone! I love all the discussion going on in this thread and I’m extremely excited to see everyone flashing their favorite pickaxes.
    >
    >Much like the challenges mentioned above with wraps, Pickaxes took quite a bit of time to implement and make sure they looked correct on all of the character models within STW. We’ve still got a lot of work to do on cosmetics as a whole and, as mentioned abo…

    * [Comment by Magyst](/r/FORTnITE/comments/cueoy3/save_the_world_cosmetic_update_2/exu9p3x/?context=1000 “posted on 2019-08-23 17:24:35 UTC”):

    > If you own the Pickaxe in BR.. you can use it in Save the World regardless of the art used. So.. you could have a matching weapon to your pickaxe if you are into that kind of thing. (I’m all for matching)

    * [Comment by Magyst](/r/FORTnITE/comments/cueoy3/save_the_world_cosmetic_update_2/exua483/?context=1000 “posted on 2019-08-23 17:27:08 UTC”):

    > Nope, we’re not making any changes here. All of the pickaxes are the “uncommon” rarity. However, the visuals are what will be unique as the pickaxes are different and only unlocked via STW.


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  11. Hey everyone! I love all the discussion going on in this thread and I’m extremely excited to see everyone flashing their favorite pickaxes.

    Much like the challenges mentioned above with wraps, Pickaxes took quite a bit of time to implement and make sure they looked correct on all of the character models within STW. We’ve still got a lot of work to do on cosmetics as a whole and, as mentioned above, we’ll have another cosmetic update that highlights the other parts of the locker when they are closer to release. It’s very early for any additional details, but this next blog should highlight a lot of the questions that are being asked in the thread.

    See you all in game!

  12. With how many weapons STW has, I’m genuinely amazed that the devs are willing to try and make each one compatible with the wraps. In the mean time, I can’t wait to take my lil space squid along for the ride

  13. Please, Please, Please, Please, Please, Please add and anti afk system in 10.20. With all the cool save the world pickaxes coming to BR there will be a metric ton of kids AFKing to try and get the higher up picks, but unwilling to actually play the game.

  14. Will you be FIXING transversal emotes…you know, out LAST “content update” that’s STILL BROKEN?!
    How about reallocating some of our network resources back to US, or am I the only one who notices a distinct fuzziness to the details in game now?
    Or, you could think up an ACTUAL hero rework that doesn’t trash some of our favorite STW characters so the Royal Buttholes can play with them.
    Like boom base STILL requiring a useless slot spot.
    But OH LOOKIT A SHINY NEW LAUNCHER HURP DURR….

  15. I have an idea for wraps when the system is polished. For people who own certain weapons or weapon sets they should get the default wrap of that weapon for both battle royale and stw. I.E Nocturno Wrap, Grave Digger/Candy Corn Wrap, Flintlock wrap earned by collecting at least one of each type (not entirely filling the collection book)
    Same idea for Flintlock wrap would be applied to all other sets like NEON or Winter.

    Food for thought but I’d love to use a Scar in Battle Royale that has the same visuals as the Nocturno.

  16. I can still unlock the cosmetic STW pickaxes I do not already have to use in both modes AFTER the update rolls out, right? Like, I’m not stuck with the tier 3 version once 10.20 comes out and i can get that sick twine pickaxe eventually

  17. Thanks for the news and for being honest beforehand with the issues we’ll encounter. This is the type of communication we as a community appreciate. I don’t mind a few minor bugs/glitches with a new feature being implemented, I just want to know about them before and also that you guys are already working to solve them. This is what I expect from a community manager and you totally delivered this time. u/Magyst

  18. Sorry to be “that” guy but cosmetics aren’t content. We need some solid questline, actual increased rewards in high twine, continuation of the twine questline and most importantly, afk and leechers being addressed. I couldn’t care less about some sparkly new pickaxe that i can equip. I’ve stopped playing the game because all the main issues are not being addressed what so ever and are being sidelined for cosmetics and emotes.

  19. Can we get custom key bind thought.. I edit in battle Royale with different key layout and it really makes save the world unappealing same game different bind feels like a different game. Not fun.

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